The Lighting Artist · Lighting and compositing for CG animation
James Veale
Ganges, Occitanie, France
Download the CV (PDF)Profile
I'm a professional photographer with more than ten years of experience in lighting, composition and image direction, now moving into 3D lighting for stylised character animation (references: Pixar, DreamWorks, The Wild Robot). I've trained myself intensively in Blender: motivated lighting, light groups and AOVs, shading and compositing. I'm studying at Animum to build solid foundations in 3D production and lighting, to work as a lighting artist in narrative animation.
Experience
2024 – nowGanges, France
Freelance photographer
Portrait, maternity and lifestyle photography for private clients: lighting, direction and post-production. Alongside it, self-taught 3D lighting in Blender: motivated light, gobos, light groups and AOVs, compositing.
2018 – 2023Montpellier, France
English and communication instructor
Taught English and professional communication at EPF Engineering School and MBS School of Business. Supervised student team projects on brand identity and colour theory.
2012 – 2018Auckland, New Zealand
Photographer and lighting assistant
James C Veale Photography. Lighting assistant and digital operator on commercial and portrait shoots, controlling exposure, colour and focus on set.
Education
2026 – nowAnimum, online
Lighting Artist course
Studying lighting and compositing for animation in Maya and Nuke.
2005 – 2009Plymouth, UK
BSc (Hons) Digital Art and Technology
University of Plymouth. Graduated with a 2:1.
3D training and self-study (2026 – now)
- Lighting in Blender (Cycles): natural, practical and dramatic light (Chris Brejon's framework, author of CG Cinematography); motivated lighting, gobos, dappled light and projected light.
- Light groups and AOVs for multi-layer EXR compositing.
- Shading: shader mixing, masks with colour ramps, emission shaders, texturing (Blender Guru).
- Basic rigging and animation: FK/IK, Auto Rig Pro, retargeting with Mixamo, NLA editor adjustments.
- Compositing in Blender.
- Basic sculpting.
3D projects
- “Rain” (Blender Studio character) composited onto my own photograph of a village, using a shadow catcher and compositing in Blender.
- “Robot” lighting series: several looks using light groups, practical and dramatic lights, HDRI and motivated lighting.
- Night scene with volumetric fog and a full key / fill / bounce / negative fill set-up.
Skills
- Maya and Nuke (studying at Animum)
- Blender (Cycles): advanced in lighting
- DaVinci Resolve
- Adobe Photoshop
- Colour theory and photographic composition
Languages
- English: native
- French: fluent (living in France)
- Spanish: B2